I was the primary artist on my project and I specialised in 3D environment and prop art. I was also responsible for driving the art and ensuring that my team had the 8relevant tasks and direction. My main responsibilities included: concepts, modelling and texturing of environment and props for mobile games, while ensuring that the assets and textures are fully optimised and game ready. I also have experience in character design, character modelling, rigging and animation, as well as, some experience in UI. At Tag I have worked on 6 launched titles and I have helped with art required for rapid prototyping and pitching.