Kerri  Targett
Kerri Targett
Lead Artist
Newport, Isle of Wight, United Kingdom

I am a lead Artist with a generalist skill base and a passion for style direction and vis dev. My aim is to create rich, aesthetically-pleasing and immersive characters and worlds while adhering to design, narrative and tech requirements. I am committed to ensuring my team has everything they need including any training or mentoring and constructive feedback to achieve their goals and tasks. I aim to create an environment where my team feels they have a voice and creative freedom within the project parameters.

I am an extremely Self-motivated, hard working individual and I believe that working as part of a team is very important to the development of the project and for my own personal development. I am a fast learner and have been striving to learn new software and techniques to improve and expand my skills and increase my a value as a team member and leader. I am an organised individual and aim to implement pipelines, process and documentation on all projects as required. I have experience in agile workflows, working within jira and confluence to manage and distribute tasks and information.

Skills

3D ModelingTexturingEnvironment ModelingEnvironment DesignProp ModelingProp DesignConcept Art3D AnimationRiggingCharacter DesignUI DesignCharacter Modelingunityunrealimpli

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Illustrator
Illustrator
Jira
Jira
Adobe XD
Adobe XD
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Spine 2D
Spine 2D

Productions

    • Mobile Game
      Pocket Mortys - live ops
    • Year
      2016
    • Role
      Game artist
    • Company
      Tag games (Client: Adult Swim Games)
    • Video Game
      Magicka - live ops
    • Year
      2018
    • Role
      Game Artist
    • Company
      Tag Games (Client: Paradox Interactive)
    • Mobile Game
      Hotel Transylvania Adventures - Run, Jump, Build!
    • Year
      2018
    • Role
      Game Artist
    • Company
      Tag Games (Client: Tabtale/Sony)
    • Mobile Game
      Bubble's Pop Adventure
    • Year
      2017
    • Role
      Game Artist
    • Company
      Tag Games
    • Mobile Game
      Nonstop Knight - live ops
    • Year
      2017
    • Role
      Game Artist
    • Company
      Tag Games (Client: Flare Games)
    • Mobile Game
      Ballarina - Game Shakers app
    • Year
      2016
    • Role
      Game Artist
    • Company
      Tag Games (Client: Viacom/Nickelodeon)
    • Mobile Game
      Angry Birds Action
    • Year
      2016
    • Role
      Junior Game Artist
    • Company
      Tag Games (Client: Rovio)

Experience

  • Lead Artist at Stainless Games
    December 2021 - Present

  • Senior Artist at Stainless Games
    United Kingdom
    July 2021 - December 2021

  • Game Artist at Tag Games
    Dundee , United Kingdom
    August 2015 - July 2021

    I was the primary artist on my project and I specialised in 3D environment and prop art. I was also responsible for driving the art and ensuring that my team had the 8relevant tasks and direction. My main responsibilities included: concepts, modelling and texturing of environment and props for mobile games, while ensuring that the assets and textures are fully optimised and game ready. I also have experience in character design, character modelling, rigging and animation, as well as, some experience in UI. At Tag I have worked on 6 launched titles and I have helped with art required for rapid prototyping and pitching.

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